Additional Rules Battlefleet Gothic
Suggested Rules for the Tau in Gothic Farsight Mercenaries
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Farsight Mercenary Fleet
The fleets of the Farsight Enclaves are an invasion and a defensive force but also the front line of a
mercenary Empire. The Fleets of O'Shovah are extremely experienced and highly dedicated, so their
Leadership is rolled for on the following table: 1-2 = 7, 3-4 = 8, 5-6 = 9. Also their boarding value has
a +1 modifier and can initiate boarding actions. But ordnance and Mantas are harder to restock than
within the normal Tau Empire and therefore get a -1 modifier to their Leadership when rolling to re-load
and can not use commander re-rolls when reloading. Mantas reload on a 5+ and can be launched as
Assault Mantas if wished.
Ships available (and the limits) in the Farsight fleet are the same as those available to the Tau empire
with the following differences: Grand cruisers are always fully upgraded; you must purchase 1 extra
shield and 1 extra turret. +10pts cost to all ships that don't carry ordnance. Kroot cannot be included.
Demiurg are allowed to join the Farsight fleets.
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Farsight Commanders
Tau fleet commanders cannot be used in the Farsight fleet instead you can choose from the following:
- O'Shovah (Commander Farsight): 125 points, +2 Ld, 2 re-rolls. Double boarding value on the
Grand cruiser that is commanded by O'Shovah himself.
- El'Mont'Yr (Blooded Captain): 75 points, +1 Ld, 2 re-rolls.
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Using Farsight Mercenaries in Other Fleets
Farsight mercenaries will work for everyone except Necrons and Tyranids, also Demiurg will never work
for Orks. All Tau ships will automatically attempt to disengage when they only have 1-2 hits remaining, if
they fail they will move towards the nearest table edge if possible.
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Using Farsight Mercenaries in Campaigns
The Farsight fleet can be used in campaigns but mercenary ships should not be included in other
campaign fleets unless your opposition agrees.
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Next: Campaign Refits and Skills
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Date: 13/07/2002
Submitted by: Ray Bell
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