Additional Rules Battlefleet Gothic
Suggested Rules for the Tau in Gothic Tau Weapons
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Rail Batteries
Similar to the Hammerhead Railgun, Rail batteries are larger versions that fire much larger ammunition.
The shots hit against armour like weapons batteries but ignore long range shifts on the gunnery table due
to advanced sensors integrated into them.
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Heavy Rail Batteries
Heavy Rail Cannons are much more powerful and accurate than normal Rail batteries. Heavy Rail Cannons
fire like Bombardment cannons using the gunnery table (with no shift for long range) hitting on a 4+ due to
highly complex integrated sensors and causing criticals on a 4+.
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Fire Seeker Torpedoes
Tau torpedoes have the same characteristics as seeking torpedoes: A Tau torpedo will make a turn of up
to 45o at the start of the ordnance phase, so that it is pointing towards the nearest enemy
ship. If several enemy ships are an equal distance away, the seeking torpedoes will turn to attack the
largest enemy ship (if they are all of equal size the attacker may choose). Seeking torpedoes will detonate
on a roll of 5 or 6 when moving through blast markers. Tau seeking torpedoes will not attack friendly ships
and so can be fired from behind companion vessels. When launching torpedoes you don't have to move
them the full distance of 30cm. You can purchase superior guidance computer drones for your torpedoes
(giving them a re-roll to hit) costing 10pts for 6 torps or under and 15pts for +6 torpedoes instead of 'Seeking
torpedoes' on the special torpedo table. If special torpedoes are purchased they have the same
characteristics as they do in Warpstorm, only you do not have to move them their full distance in the first
ordnance phase of the torpedoes.
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Kroot Gunz
Kroot Gunz are a type of primitive weapons battery closely resembling Ork design, which generally don't
hit their target unless at very close range. These weapons suffer D3-1 shifts to the right on the gunnery
table after all other shifts are made.
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Launch Bays
Fighters:
These act as normal Imperial fighters.
Manta Missile Destroyers: Although the Tau hardly ever use escorts as they are considered a waste
in man power as they are frequently lost in battle, they do use Manta Missile Destroyers which are not heavily
manned but are very powerful in space and in numbers. Also capable of going into low orbit, the Mantas are
a very versatile craft.
Mantas have a Speed of 20cm, and are basically torpedo bombers that can re-load.
Mantas can be killed by fighters, assault boats, bombers and direct fire, counting as ordnance for purposes
of shooting.
Mantas have point defence and so can weather an attack from fighters, bombers or assault boats, if
they're lucky. Mantas have a 4+ save against fighters, bombers and A-boats (A-boats and bombers
always succeed to cause damage unless the Manta saves). Mantas attack torpedoes like fighters
having a 4+ save. Mantas may initiate combat with any other ordnance marker like fighters having
a 4+ save after the combat.
Each Manta can launch a salvo of 2 Tau Torpedoes, if the Mantas are in a wave they can launch a
larger salvo. To reload a Manta roll a D6 when they fire on a 4+ they remain if they fail they are removed
from the board. They can only fire in the Tau ordnance phase if they don't move.
Mantas can mass turrets with capital ships when on the ships base counting as a fighter with a 4+ save,
attacking after the turrets have fired.
When a Manta goes into base to base combat with an enemy warship it counts as an Ork Fighta-Bomma
with fighter escort (D3+1 bombing runs - turrets), with one 4+ save against turrets having the 4+ reload roll
after the attack.
Manta Boarding Assaults: Some carriers will be able to launch Mantas with a hunter cadre aboard changing
its characteristics as soon as it is launched. (This is an option that must be decided as the Mantas are
launched.) Assault Mantas (A-Mantas) act as above but cannot fire torpedoes, and instead of bombing an
enemy ship they come into contact with, they will conduct a 'Hit and Run attack' with a +1 on the dice roll.
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Next: The Tau Fleet
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Date: 13/07/2002
Submitted by: Ray Bell
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