Additional Rules Epic 40K - Genestealers
Ork Brood Brothers - Claw Bruverz
General Notes and Design
Special Rules and Statistics
Genestealer Cult Fate Cards
The Coven and Inner Circle
Brood Brothers and Brood Armoured
Ork Brood Brothers - Claw Bruverz
Daemons, Mutants and Beastmen
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Notes
Orks are cool. Its a fact. Although I like the idea of Orks, and for someone who does not like
painting skin tones Orks are a great alternative, the problem is that I dont really want to field
an entire army of the guys, they are a bit unsubtle. However, this Genestealer list gives me the
opportunity to field small numbers of Orks within the background of the army, and while they are
not as unreliable as a full Ork force, they are more limited in numbers and play in a similar way
to Ork detachments. They should provide an alternative for the army list, and be in character.
I wanted to avoid the traditional Ork troop types, and instead class the basic Orks into one of
three roles, instead of the variety available to an Ork player. I see Ork Brood Brothers as abandoning
their specialities and instead becoming more generic. When it came to the Support of the detachment, there were
very limited options. I have always loved the Stompas, and so I decided on this. The standard Stompa
is a bit 'shooty' for the force, so I cut it down a bit so that it fit in more.
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Background
Orks are not the ideal host for a Genestealer cult. While they live in similarly social groups to
humans, their reproduction methods differ greatly. However, from the Orks point of view, Genestealers
represent an almost 'Orky' ideal of getting in close and personal. However, Genestealers elicit a
universal response of 'ergh' in Orks.
A meeting between a Genestealer and an Ork usually ends in one of two ways, either the Genestealer
implants the Ork as normal, or an extremely fierce combat ensues. Genestealer/Ork cults revolve around
fast races to the enemy and brief and bloody combat. Often, an Ork Mek will be infected, or an
important Nob with a lot of teeth. When this happens, it is not uncommon for Stompas to be built,
and the ideals of Gork and Mork are fused with those of the Genestealers. The result is a Stompa Slysa, which
other Orks dont even like to look at straight. They often have more claws and close combat weapons and
less guns than traditional Stompas, with bulbous heads, sharp fangs and searchlight eyes, and more purple
or blue sections. However, these mobile platforms are ideal for shooting down enemy fliers or destroying larger war
machines in close combat.
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Detachment Card
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Ork Claw Bruverz
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Command: You must choose a commander.
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1
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Detachment HQ
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+25
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0-1
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4th Generation Hybrid
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15
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Extra:
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Include a Psyker
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+10
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Coven Limo1
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+8
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Ork Wagon1
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+14
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Main Force: Make up to ten choices from the following list.
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1-2
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Ork Brood Boyz
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9 each
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Extra:
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Upgrade to Shooty Bruverz2
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+8 each
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Upgrade to Toof an Claw Bruverz2
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+3 each
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Include a Psyker (One stand only)
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+10
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Ork Wagonz
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+14 each
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1-2
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Biker Bruverz
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13 each
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1-2
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Boar Bruverz
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13 each
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1-2
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Buggyz
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11 each
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Support Force: Make up to ten choices from the following list, but you may not
exceed the number of choices made on the Main Force list.
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1-2
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Purestrain Genestealers
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10 each
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1-2
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3rd Generation Hybrids
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8 each
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Extra:
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Upgrade to 2nd Generation3
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+1 each
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Upgrade to 1st Generation3
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+2 each
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Include a Psyker (One stand only)
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+10
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Coven Limo4
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+8 each
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Ork Wagonz4
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+14 each
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1-2
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Ork Wagonz
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14 each
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1
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Stompa Slysa
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30
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Chain Of Command: 4th Gen Hybrid > Hybrid > Brood Bruverz > Any
Any part of this detachment can be designated HQ, subject to the chain of command. If the
original HQ is destroyed then the next unit in the chain of command becomes the new
HQ.
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Notes:
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Transporting: Any units in the Ork Brood Bruverz detachment, including any Hybrids
(the vehicles are still driven by Orks!), use the Ork transport rules, on page 15 of the
Epic Rulebook. Stands hitching a lift are not able to otherwise move, but the vehicles move
is unaffected. Stands are simply picked up and dropped off during the vehicles move. Each
unit may only hitch a lift once per phase. Ork Wagonz may transport a single stand.
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Brood Telepathy - See Special Rules
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Protect the Father - See Special Rules
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1
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Choose one only
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2
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Choose one only
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3
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Choose one only
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4
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Choose one only
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Next Page - Daemons, Mutants and Beastmen
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Date: 19/09/2001
Feedback on these rules: cybershadow@epic40k.co.uk
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