Additional Rules
Epic 40K - Genestealers

The Coven and Inner Circle



Back To The Main Page
Back To Additional Rules



General Notes and Design
Special Rules and Statistics
Genestealer Cult Fate Cards
The Coven and Inner Circle
Brood Brothers and Brood Armoured
Ork Brood Brothers - Claw Bruverz
Daemons, Mutants and Beastmen



Notes

These two detachments represent the core of the Genestealer forces in the army. The Patriarch and Magus, along with their Honour Guard, are the Supreme Commanders, while the Coven detachments represent the majority of the Purestrains and Hybrids in the Cult. And here I encountered a decision. The Purestrain Genestealers posed a problem in that they have a knack of slowing the entire army down, being available to most detachment types. On the one hand, Purestarins dont use technology, and they certainly dont drive! But, on the other hand, making the close combat specialists the least flexible and able to actually reach their target does seem slightly strange, and I could imagine them boarding a transport if it was in their best interests. One look at the Tyranid army list shows that Purestrains are able to be transported, it does not specifically say so, but it is not ruled out and it is a standard ability of troops. I came to a compromise. I have included transport as a seperate choice in the army list. This means that, if you want Purestrains with transport, it takes up two slots.

Background

The original Purestrain Genestealer of the Cult is its head. It grows to mnore than double its original size and develops psychic powers, making it an extremely formidable foe. At its side is the Magus, a fourth generation hybrid who is almost indistinguishable from the host species, and who has also manifested strong psychic powers. The Magus acts as the Cults figurehead and is a charismatic individual, a combination of his disarming appearance and psychic abilities. Gathered around these important members are their honour guard of human support and Genestealer kin, ready to sacrifice themselves for the good of the Cult and its leaders.

Additionally, vast numbers of Genestealer Purestrains and Hybrids fight together, all willing to lay down their existance for the survival of the Cult. They travel in armoured cars, blacked out to deter prying eyes and often bulletproof. First generation hybrids retain most of the Purestrains psychological attributes. They are bestial and unable to grasp even simple technology, prefering to close with the enemy and fight using their strong claws. However, sufficient of the host species psychological makeup tempers this instinct, and they are able to fulfill a valuable role as scouts and shock troops, and to understand a more tactical nature and the value of subtlety. Further generations become more able to use and understand weaponry, and as they resemble the host species they lose the Purestrains ferocious ability in close combat, but replace it with the use of longer ranged firepower. They also become more likely to develop psychic powers, or to have a psyker accompanying them.

They are also joined by human relatives or the parents of the hybrids, the bonds of parenthood having been perverted and strengthened, and these humans are able to bring other weaponry and transport, usually from the Planetary Defence Force.

Detachment Cards

Inner Circle
Command: You may choose a total of up to two commanders.
0-1 Patriarch 50
Extra: Coven Limo +8
0-1 Magus 40
Extra: Coven Limo 1 +8
Chimera 1 +14
Honour Guard: You may choose up to four Honour Guards for each Commander.
1-2 Purestrain Genestealers 10 each
1-2 3rd Generation Hybrids 8 each
Extra: Upgrade to 2nd Generation 2 +1 each
Upgrade to 1st Generation 2 +2 each
Include a Psyker (One stand only) +10
Coven Limo 3 +8 each
Chimera 3 +14
1-2 Human Brood Brothers 7 each
Extra: Upgrade to Brood Brother Support +7 each
Include a Psyker (One stand only) +10
Chimera +14
1 Chimera 14
1 Hellhound 12
Chain Of Command: Patriarch > Magus > Hybrid > Brood Brother > Any
Any part of this detachment can be designated HQ, subject to the chain of command. If the original HQ is destroyed then the next unit in the chain of command becomes the new HQ.
Notes:
Each Commander and his Honour Guard forms a seperate detachment. Detachments which have their HQ within 30cm of the Commander become Stubborn and may re-roll their Leadership tests.
If the Commander (not just his Honour Guard) participates in an assault or firefight you may re-roll the dice for that combat.
Brood Telepathy - See Special Rules
Protect the Father - See Special Rules
1 Choose one only
2 Choose one only
3 Choose one only

Coven
Command: You must choose a commander.
1 Detachment HQ +25
0-1 4th Generation Hybrid 15
Extra: Include a Psyker +10
Coven Limo1 +8
Chimera 1 +14
Main Force: Make up to ten choices from the following list.
1-2 Purestrain Genestealers 10 each
1-2 3rd Generation Hybrids 8 each
Extra: Upgrade to 2nd Generation 2 +1 each
Upgrade to 1st Generation 2 +2 each
Include a Psyker (One stand only) +10
Coven Limo 3 +8 each
Chimera 3 +14
Support Force: Make up to ten choices from the following list, but you may not exceed the number of choices made on the Main Force list.
1-2 Human Brood Brothers 7 each
Extra: Upgrade to Brood Brother Support +7 each
Include a Psyker (One stand only) +10
Chimera +14
1 Chimera 14
1 Hellhound 12
Chain Of Command: 4th Gen Hybrid > Hybrid > Brood Brother > Any
Any part of this detachment can be designated HQ, subject to the chain of command. If the original HQ is destroyed then the next unit in the chain of command becomes the new HQ.
Notes:
Brood Telepathy - See Special Rules
Protect the Father - See Special Rules
1 Choose one only
2 Choose one only
3 Choose one only

Next Page - Brood Brothers and Brood Armoured
Top of Page

Date: 19/09/2001
Feedback on these rules: cybershadow@epic40k.co.uk