Additional Rules Epic 40K - Genestealers
Rules and Profiles
General Notes and Design
Special Rules and Statistics
Genestealer Cult Fate Cards
The Coven and Inner Circle
Brood Brothers and Brood Armoured
Ork Brood Brothers - Claw Bruverz
Daemons, Mutants and Beastmen
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Strategy Rating
A Genestealer Cult army has a strategy rating of 3.
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Special Rules
A Genestealer Cult army uses only the special rules listed here and in the detachment and
troop profiles. No other special rules are used, even those rules considered as 'standard'
for races which are present in the army, for example the Ork Initiative rules and the Tyranid
rules for Objectives and Hive Minds are not used, any Tyranid allies will use these rules,
but a Genestealer Cult army will not - even when troop types on either sides
follow slightly different sets of rules. This is also true for other armies not using
Genestealer Cult rules, so Purestrain Genestealers in a Tyranid army do not get their
Hypnotic Gaze. This is partly because a Genestealer Cult army has grown and developed
in a specific environment, where some skills are honed while others atrophy, and partly
due to the engineered nature of Genestealers by the Tyranids.
The following special rules are not applied across the entire Genestealer Cult army.
They are only used where the troop profiles or detachments indicate.
Hypnotic Gaze
If a Genestealer detachment wins a close combat (not a firefight or any other type of combat)
then, after casualties are removed but before the enemy falls back (after phase five of the
close combat proceedure on page 25 of the Epic Rulebook, but before phase six), any stands still in contact
with a Genestealer stand with this ability is automatically removed as a casualty - having been
hypnotised and implanted or destroyed. The Hypnotic Gaze ability comes into effect after the normal
casualty removal, so the enemy detachment may choose to remove as casualties those stands facing Genestealer stands
with the Hypnotic Gaze ability in preference to others, effectively choosing death above enslaving.
These additional casualties have no other effect on the outcome of the combat for the purposes of
blast markers, etc. Other stands in the enemy detachment, those not directly in combat (base to base
contact) or who are assaulting Genestealer stands without this ability, fall back as normal, abandoning
their comrades with no additional penalties.
Brood Telepathy
If a detachment with this ability loses a close combat or firefight it must retreat as normal, but the
detachment is not marked as broken and it may counter-attack. This ability only applies while the
Patriarch and/or Magus are on the table (not in reserve, etc) and includes all units and vehicles
in the detachment. Note that this ability is the same as the last half of the Synapse Creatures ability
for Tyranids on page 97 of the Epic Armies Book.
Protect the Father
If the Patriarch is killed in battle, all infantry stands (not vehicles, light vehicles, walkers,
cavalry, bikes, support weapons, etc) in detachments with this ability are subject to rampage until the end
of their following turn. Note that this ability only affects Cultist detachments, and not supporters such as
Beastmen, etc as detailed in the detachment notes.
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Profiles
At first glance, there seems to be an unfeasible number of units available to a Genestealer Cult army. However,
on closer inspection, there are very few types of vehicle and armour (and the main reason that
the Hydra is in there is to give the army a fighting chance against air attack. It was either that or some Interceptor
aircraft, and although it is possible that the Cult could 'liberate' an Interceptor, finding somewhere to land and
fuel it would be extremely difficult). This is deliberate. A Genestealer army is built on its troops, and uses
whatever vehicles and heavier support that it can scavenge and steal. The infantry are there to provide a whole
variety of roles and are very flexible, with the Cult able to draw on a large variety of groups with different
skills and uses.
| Genestealer Cult Army - Genestealers |
| Unit |
Speed |
Range |
FP |
Assault |
Armour |
Notes |
Points |
| Patriarch |
15cm |
- |
- |
6 |
4+ |
Commander, Hero, Psyker, Hypnotic Gaze |
50 |
| Magus |
10cm |
30cm |
1 |
2 |
3+ |
Commander, Hero, Psyker, Hypnotic Gaze |
40 |
| Purestrain |
15cm |
- |
- |
6 |
4+ |
Hypnotic Gaze |
10 |
| First Gen Hybrid |
15cm |
- |
- |
4 |
4+ |
Infiltrate, Hypnotic Gaze |
10 |
| Second Gen Hybrid |
10cm |
15cm |
1 |
3 |
3+ |
Hypnotic Gaze |
9 |
| Third Gen Hybrid |
10cm |
30cm |
1 |
2 |
3+ |
Hypnotic Gaze |
8 |
| Fourth Gen Hybrid |
10cm |
30cm |
1 |
2 |
3+ |
Hero, Hypnotic Gaze |
15 |
| Psyker |
- |
- |
- |
- |
- |
Psyker |
10 |
| Genestealer Cult Army - Human Brood Brothers |
| Unit |
Speed |
Range |
FP |
Assault |
Armour |
Notes |
Points |
| Brood Brothers |
10cm |
30cm |
1 |
1 |
3+ |
- |
7 |
| Brood Brother Support |
10cm |
30cm |
1 |
1 |
3+ |
Heavy Weapons |
14 |
| Brood Cavalry |
10cm |
30cm |
1 |
1 |
3+ |
Assault, Cavalry |
10 |
| Brood Bikes |
35cm |
15cm |
1 |
1 |
4+ |
- |
8 |
| Brood Walker |
20cm |
30cm |
1 |
1 |
4+ |
- |
8 |
| Support Weapon |
10cm |
45cm |
AT |
0 |
4+ |
- |
18 |
| Genestealer Cult Army - Ork Claw Bruverz |
| Unit |
Speed |
Range |
FP |
Assault |
Armour |
Notes |
Points |
| Ork Claw Bruverz |
10cm |
30cm |
1 |
2 |
4+ |
- |
9 |
| Ork Shooty Bruverz |
10cm |
30cm |
1 |
2 |
4+ |
Heavy Weapons |
17 |
| Ork Toof an Claw Bruverz |
10cm |
30cm |
1 |
2 |
4+ |
Assault, Jump Packs |
12 |
| Ork Biker Bruverz |
35cm |
45cm |
1 |
1 |
4+ |
- |
13 |
| Ork Boar Bruverz |
10cm |
30cm |
1 |
2 |
4+ |
Assault, Cavalry |
13 |
| Genestealer Cult Army - Cult Sympathisers |
| Unit |
Speed |
Range |
FP |
Assault |
Armour |
Notes |
Points |
| Daemon |
15cm |
- |
- |
4 |
4+ |
Save, Rampage |
11 |
| Daemon Hound |
15cm |
- |
- |
4 |
4+ |
Save, Rampage, Cavalry |
17 |
| Possessed |
10cm |
15cm |
1 |
2 |
3+ |
Rampage |
8 |
| Beastmen |
10cm |
- |
- |
2 |
4+ |
- |
5 |
| Beastman Champion |
- |
- |
- |
- |
- |
Assault |
1 |
| Mutants |
10cm |
- |
- |
2 |
3+ |
Stubborn |
5 |
| Genestealer Cult Army - Vehicles |
| Unit |
Speed |
Range |
FP |
Assault |
Armour |
Notes |
Points |
| Coven Limo |
25cm |
- |
- |
2 |
6+ |
Transport[1] |
8 |
| Chimera |
25cm |
45cm |
1 |
1 |
5+ |
Transport[2] |
14 |
| Leman Russ |
25cm |
45cm |
3 |
1 |
6+ |
- |
32 |
| Hellhound |
20cm |
15cm |
3 |
1 |
5+ |
Close Support |
12 |
| Griffon |
25cm |
30cm |
Barrage |
0 |
5+ |
Artillery |
19 |
| Hydra |
15cm |
30cm |
3 |
1 |
5+ |
Flak |
28 |
| Truck |
25cm |
- |
- |
1 |
4+ |
Transport[2] |
5 |
| Ork Buggy |
35cm |
30cm |
1 |
1 |
4+ |
- |
11 |
| Ork Wagon |
30cm |
30cm |
1 |
2 |
5+ |
Ork Transport[1] |
14 |
| Ork Stompa Slysa |
20cm |
30cm |
2 |
3 |
5+ |
Flak |
30 |
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Next Page - Genestealer Cult Fate Cards
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Date: 19/09/2001
Feedback on these rules: cybershadow@epic40k.co.uk
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