Additional Rules
Epic 40K - Genestealers

Notes



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General Notes and Design
Special Rules and Statistics
Genestealer Cult Fate Cards
The Coven and Inner Circle
Brood Brothers and Brood Armoured
Ork Brood Brothers - Claw Bruverz
Daemons, Mutants and Beastmen



Notes

OK, before I start, I should say that I liked Andy Worsley's rules in Firepower Magazine 3, and I have no real problems with them. The things is, it seems to me that they were designed to be used as Tyranid allies, which is fine, but I want a whole army like this. There was only one type of detachment and the Patriarch was the Commander, which meant that two detachments lead to two Patriarchs. While Genestealers do provide a vanguard for the Tyranid forces, they also often get thrown away from the main Tyranid attack, and can simply disrupt a planet and confuse the Imperium. That is what I wanted.

My appreciation for Genestealers goes a long way back. They were one of the two first things that I ever bought from Games Workshop, along with the now legendary 'beakie' Marine Mk6 boxed set. It was a Mail Order deal of an entire Genestealer Cult Army for around £60 and I was hooked. I think that I even still have some of the mimiatures waiting to be painted. I followed Genestealers through Space Hulk and beyond, before they were even anything to do with the Tyranids - who had not been 'discovered' yet, aside from an obscure entry in Rogue Trader.

I have wanted to work on a third Epic army for a while now. My Eldar and Marines are well enough, but they both have expensive infantry and cool tanks. I wanted a horde army, something massing towards the enemy at short range and with lots of simple firepower and very few tanks at all. Something NOT elite or disciplined at all. I guess that a Genestealer Cult army has always been waiting to happen for me. And then the price of the plastic infantry dropped dramatically!

Background

For the majority of you reading this, it will all be a bit strange and might not fit into the background that you know completely. Early on, Genestealers had no links to Tyranids and they were blue and purple in colour. For this army list, I have gone right back to the original ideas for Genestealers, those of four distinct generations of hybrid and including mutants and daemons.

A single Purestrain Genestealer is all that it takes. One single 'Stealer, who finds his way into contact with an intelligent and social race, making humans the most ideal and most common. The 'Stealer is able to hypnotise his victim, paralysing him and rooting him to the spot. From there, the Genestealer corrupts the hosts genetic structure, by the use of an ovipositor located in his tongue, in a grim parody known as the Genestealers Kiss. Often the victim will remember nothing except for nightmares of powerful claws and deep eyes. However, in a short time, the victim finds that he has a strong desire to mate and to produce offspring. When this happens, the first born is hideously deformed, possessing at least an extra arm ending in a large claw, a bulbous head, a purple tint to the skin, a dislike and lack of ability to understand the simplist technology and other symptoms. It is a first generation Genestealer Hybrid. A parental nature is a very strong thing, and this is reinforced by the Genestealers corruption and the hybrids latent psychic ability, and so the infant is protected and looked after. He also has the hypnotic ability of the Purestrain, and so the social infection continues and spreads, with each hybrid generation the offspring become more like the host species and by the third or fourth generation they reproduce as normal and do not have the use of their Ovipositor. There are four generations of Hybrid, the fourth being almost indistinguishable from a normal human. Any subsequent offspring of a fourth generation hybrid can be hybrid, a normal member of the host species, or a Purestrain Genestealer.

A Purestrain Genestealer has a very strong, bestial presence in the Warp, and this is what counts for its hypnotic ability, and so they are all latent psychics. However, with subsequent generations of hybrids, when the strength of the Purestrains presence becomes tempered by the subtlety and control of another actively psychic species, the potential for full psychic powers becomes greater. In this way, a Genestealer Cult becomes more likely to produce and attract psykers as it matures. Additionally, all direct members of the cult - those who are hybrid offspring and those who have been genetically tainted by a Genestealer - share a psychic link in the form of a brood telepathy, allowing the will and wishes of the Genestealers to be passed onto other members.

When the fourth generation hybrids come into existance, the cycle is complete. One of the fourth generations becomes the Magus, a charismatic individual able to conduct business and to understand the society in which the cult is embedded as well as being a powerful psyker, while the original Purestrain becomes psychic and grows in size to become the Patriarch - the real cult leader. Imperial scholars have conjected that if the original Purestrain corrupts ten humans (a very conservative estimate indeed and numbers are more likely to be around 50 or 60), and each of those ten resulting Hybrids infect ten and so on down the line, there will be over eleven thousand one hundred Genestealers by the fourth generation, in addition to the human parents, relatives, enthralled, sympathisers and other cult members. This is what makes Genestealers so very dangerous.

Initially, the cult seems fairly innocent, and certainly one of the more benign and peaceful posibilities that planetary governors should worry about. The cult promotes family values and respect for ones elders. The members are humble, shunning complex and expensive technology and dress in simple robes which hide them almost completely. Often, the only way that a cult is recognised is by the large, dark cars which no-one ever sees inside of. As the cult matures, it uses any method possible to grow in size and strength. Often, members will turn to Chaos in an attempt to gain power, making pacts with Daemons and other cultists. The cult also attracts the dregs of society. Those abandoned by the system find a home and a family within the walls of the cult, and so it becomes a haven for beastmen, mutants and psykers of all types. Even its own members are often ignorant of the real purpose and beings behind the Inner Circle of the cult, and innocent people looking for guidance, as well as the relatives of Hybrid generations, frequent the building.

And then, when the cult reaches maturity, it turns on the society in which it is situated. By then, it is often too late. Large sections of the population are connected and support the cult, including the planetary defence forces, and Genestealers emerge in vast numbers. The society almost literally explodes, and is torn apart by civil wars, with the authorities never knowing exactly who is on the side of the rebels. External forces, such as the Adeptus Astartes, are sent, or the planet may be Virus bombed from Orbit, if the uprising is caught quickly enough. Genestealers are sent out in ships, with Hybrids and Brood Brother cultist to care for them and set autoguidance systems in the star ships (which are unintelligible to the Purestrains) before these devotees die. A Purestrain Genestealer does not breathe, it does not age or die of natural causes, it can wait forever, until a new host is found and the cycle starts again on another planet.

Modelling

I have not done much towards putting this army together on the battlefield yet, that is the next thing on my list. Creating an Epic Genestealer Cult army is at times very easy and at times only for the insane. Troop types such as Brood Brothers and their support, and Purestrain Genestealers are simple enough - models exist for them. But, when it gets to Hybrids things get a little more difficult and require converting. One way that I have come up with to get around this is simply to asign a feature for each model type. For example, all Psykers should carry a staff, whether they are lone Psykers of psychic Hybrids, they should have a staff, and Third Generation Hybrid stands consist of a mix of models with either one or no claws. The table below gives the features that I have come up with so far:

Infantry Type Feature
First Gen Hybrid Two/One additional claw
Second Gen Hybrid All one claw
Third Gen Hybrid One/No additional claw
Fourth Gen Hybrid No claws, majority robes
Psyker Staff

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Date: 19/09/2001
Feedback on these rules: cybershadow@epic40k.co.uk