Additional Rules Epic 40K - General
Additional Transport Rules
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Notes
Sitting around one day, my regular opponent (Commissar Tim) and I stanrted talking about
the transport rules - specifically the irritation of not wanting to include light support
as it slows down the entire detachment considerably. The Imperial Dreadnoughts are great, but
neither of us wanted to use them as the whole detachment would be reduced to a crawl. And
they are great models and great in close combat, if they could ever reach it. It didnt seem
even plausable that they would be left without transport, and the same goes for the Support
Weapons. So, we decided to adapt the transport rules to allow these units to be carried into
battle.
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Using These Rules
These transport rules replace the original ones. However, you will see that they dont actually
change the existing rules at all, just add to them. Embarking and disembarking remain unchanged
for all units being transported.
These rules do not affect rules allowing the Thunderhawk (or other flier) to carry tanks and larger
equipment. Treat those rules as an alteration to these, and therefore replacing them where conflicts
occur. (We dont allow the transporting of vehicles in our games.)
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Statistics
Each stand has a size, which dictates how much space it takes up inside a vehicle. So, for example,
a Rhino with a capacity of two could carry two infantry stands, or a Dreadnought.
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Size = 1
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All infantry stands, including command stands, heavy weapon stands, scouts and terminators,
unless detailed elsewhere here
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Size = 2
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| Ogryns |
Support Weapons |
Dreadnoughts |
| War Walkers |
Greater Daemons |
Daemon Princes |
| Hive Tyrant |
Tyranid Warriors |
Biovores |
| Lictors |
Eldar Avatar |
Carnifex |
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Cannot Be Transported
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All vehicles and fliers, unless detailed elsewhere here
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| Rough Riders |
Bikes |
Attack Bikes |
| Land Speeders |
Any Titans! |
Ork Dreadnoughts |
| Stompas |
Squiggoths |
Jet Bikes |
| Eldar Vypers |
Chaos Artillery |
Khorne Juggernauts |
| Steed of Slaanesh |
Disc of Tzeentch |
Daemon Engines |
| Tyranid Exocrines |
Tyranid Dactylis |
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Special Rules
Orks: Since Orks do not, technically, have transport vehicles, only infantry may be transported in
the usual way (see the Epic rule book). However, one Support Weapon (Big Gunz or Pulsa Rocket) may
be carried/dragged instead of two infantry stands as normal. Ork Dreadnoughts may not be transported.
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Top of Page
Date: 26/04/2001
Feedback on these rules: cybershadow@epic40k.co.uk
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