Additional Rules Epic 40K - General
Wrath of God Detachments Support and Recon
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Notes
This is something that I have been thinking about for a while, but didnt get around to until I had one of those
relatively rare inspirations of simply making the detachment almost identicle in structure to all the other
detachments, and to try to give each race a support which was characterful and different, but not outstanding
or heaps better than any other. So, this detachment was born. The ideas for Recon and Off Table Support have been
around for a while, and we wanted Recon in the game from the start. It may seem a bit of a homage to earlier versions
of the game, I am OK with that.
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Background
It is rare that an army marches to war with little or no support. Forces are observed by orbital barges and miles
behind the front line are artillery pieces which are static and with such a range that movement is not necessary. The
ebb and flow of battle is watched by commanders, scholars and reporters alike, from their relative safety. On the front
line, certain types of troops are given the responsibility of observing the enemy formations and bringing down
retribution. These units are often veterans, but are lightly armoured and fast units, able to sneak in and report
before disappearing. They work alone, or in small groups so that the enemy is unable to detect them, or they are
simply not perceived as a threat until it is too late.
Imperial orbital barrages are controlled and measured, the enemy is suddenly thrown into turmoil as they are pounded
by heavy shells. Often this is the precursor to a strong advance of Imperial forces. Eldar barrages are more exact,
as high powered lasers and lances target units, little is able to withstand such a direct hit. Chaos barrages are
unique in that they may include orbital barrages, siege and artillery, or even psychic storms which errupt from
the very ground. The Tyranids use a spore launching, targetting units and the battlefield in the dual effort of
causing disruption and to throw more forces into the fray. The Ork barrages are almost wild. Ork recon units call
down firepower onto their own position in a fashion that only an Ork would contemplate! The barrage consists of heavy
shells and anything that can be dropped or thrown out of an Ork Cruiser in orbit - it is not uncommon for infantry
to find furniture and equipment raining down onto them, and even an unfortunate Gretchin.
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Using These Rules
Any army except Genestealer Cult Armies can take a Wrath of God detachment. However, each force may only field one
for a battle (although several may exist in a campaign or complete army). The detachments exist and are selected
in the normal way, except that you may only have a maximum of five choices for the Main and Support selections,
instead of the normal ten. While it is possible to have no Main or no Support choices, this makes the detachment
unable to function. At least one selection from each is necessary to use Orbital Support.
All Support units in the Wrath of God detachment have the Recon special ability, however any transports bought
for the unit do not have this ability.
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Wrath of God
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Main Force: Make up to 5 choices from the following list
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Support: Make up to 5 choices from the following list,
but you may not exceed the number of Main Force choices
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Imperial Forces
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Imperial Orbital Barrage
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100 Points
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1 Rough Rider stand
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12 Points
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1-2 Imperial Sentinels
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10 Points each
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1 Space Marine Scout stand
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18 Points
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0-1 Rhino (Scout Transport)
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+7 Points
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1-2 Space Marine Land Speeders
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22 Points each
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Eldar Forces
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Eldar Tsunami Orbital Barrage
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100 Points
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1-2 Vypers
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24 Points each
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1 Eldar Scout stand
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12 Points
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0-1 Falcon (Scout Transport)
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+29 Points
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Chaos Forces
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Chaos Warpstorm Orbital Barrage
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100 Points
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1 Veteran Marine stand
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18 Points
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0-1 Rhino (Veteran Transport)
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+7 Points
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1 Chaos Biker stand
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12 Points
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1 Khorne Juggernaught stand
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17 Points
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1 Slaanesh Steed stand
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27 Points
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1 Tzeentch Disc Rider stand
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17 Points
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Tyranid Forces
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Tyranid Spore Barrage
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100 Points
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1 Lictor
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19 Points
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1 Zoanthrope
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17 Points
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Ork Forces
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Ork Bangin' Barrage
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100 Points
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1 Stormboyz stand
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14 Points
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1 Kommandos stand
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14 Points
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0-1 Battlewagon (Kommandos Transport)
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+14 Points
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Statistics
Each race has its own type of Orbital Barrage. Where needed, assume that the Recon is firing the barrage.
Imperial Orbital Barrage - One detachment within 60cm and in line of sight of the Recon unit
suffers 3D6 firepower hits, modify for terrain as normal.
Eldar Tsunami Orbital Barrage - One detachment with 45cm and within line of sight of the Recon
unit suffers 2D6 anti-tank hits. Modify for terrain as normal.
Chaos Warpstorm Orbital Barrage - One detachment within 45cm and within line of sight of the Recon
unit suffers 2D6 firepower hits, but do not modify for terrain at all.
Tyranid Spore Barrage - One detachment within 45cm and within line of sight of the Recon unit suffers
2D6 firepower hits, modified for terrain as normal. Additionally, pick a point within 30cm of the HQ unit of the
enemy detachment and place D6 Hormagaunt stands within 5cm of this point, but not in close combat.
Ork Bangin' Barrage - Any enemy detachment with a stand within 30cm of the Recon unit (line of sight is
not necessary) suffers 2D6 firepower hits, modified for terrain as normal. However, each member of the Recon unit
(including any transport) also takes a single hit.
Genestealers - Genestealers do not use Orbital craft of their own, and are unlikely to have access to the
heavy artillery required. Therefore, they may not use a Wrath of God detachment.
Chaos Riders - Chaos Recon units are often favoured Marines, mounted on the steed of their patron.
| Chaos Riders |
| Unit |
Points |
Speed |
Range |
FP |
Assault |
Armour |
Notes |
| Khorne Juggernaughts |
17 |
10cm |
30cm |
1 |
3 |
5+ |
Rapid Fire, Cavalry, Recon |
| Slaanesh Steeds |
17 |
10cm |
30cm |
1 |
3 |
5+ |
Rapid Fire, Cavalry, Recon |
| Tzeentch Disc Riders |
17 |
10cm |
30cm |
1 |
3 |
5+ |
Rapid Fire, Cavalry, Skimmer, Recon |
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Special Rules
- All Support units, except transports, are considered to have the Recon special ability.
- A Recon unit can choose call down a single orbital barrage in a turn, but may call more than one
during the course of a game.
- The Recon ability adds +2 points to the cost of the unit (already included in the Wrath of God
detachment above). Other stats for the unit are unchanged.
- Recon units are considered independant, a Recon unit is treated as a mini detachment of its own. Each Recon
unit must remain within 30cm of at least one other Recon unit. Transport units must remain within 30cm of a
Recon unit. Otherwise, any units not within 30cm are Out of Command, this means that if two Land Speeders more than
30cm away, then they are both Out of Command. However, if only transport units are Out of Command, then the Recon
units are not considered Out of Command.
- Air units cannot be the target of orbital barrages.
- If a Recon unit calls down a barrage, this counts as its firing for the turn, although if in a pair its
partner may fire as normal.
- Recon units reveal enemy hidden setup counters at 30cm, instead of 15cm. Dummy counters revealed by recon
units are never booby traps, only ever dummies or mine fields.
- Recon units function deep inside enemy lines, and are often hidden even from their own units. They are unnoticed
and do not affect the armies Morale. The Wrath of God detchment does not use Morale at any time, even when the rest
of the army does. This means that you do not add the Morale value of the detachment to the army total, neither do
you delete Morale when Recon units are destroyed or when the unit suffers blast markers. The detachment will retreat
when the army Morale drops below a certain level as normal. Recon units cannot be used to take or hold objectives.
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Date: 16/11/2001
Feedback on these rules: cybershadow@epic40k.co.uk
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