Additional Rules Epic Armageddon - Genestealer Cults
Unit Stats
Genestealer Cult Force Lite (PDF)
Authors Notes
Background
Formations
Unit Stats
Allies and Thralls
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These units, stats and points values are particular to a Genestealer Cult army. When a vehicle or other unit
becomes a part of the Cult it is changed. Often secondary weapons are stripped of the vehicle, to be used by other units to
a greater effect. The Cult may also alter vehicles and equipment. In addition, some categories of vehicle or unit are
generic types, denoting a multitude of similar vehicles designed for the same battelfield role. This is intentional, as
a Cult army should be a collection of forces and units without a unified theme. A Genestealer Cult army in Epic encourages
the used of many miniatures to represent the units, from many manufacturers. Also, the point values reflect the unit
specifically in a cult army, its strengths in relation to the cult, its rarity, special rules for the cult and other
factors.
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Genestealers
The Patriarch is the head of the brood, his is a huge Purestrain Genestealer, whose size belies his natural strength.
He is accompanied by the Magus, a fourth generation hybrid who acts as the face and figurehead of the cult in popular
society. While both the Patriarch and Magus are potent psykers, they utilise their powers differently. While the Patriarch
uses short-ranged psychic blasts, the Magus brings forth fires from the pits of hell which consume the ground around the
enemy and from which there is no cover.
|
Patriarch
| |
Type
|
Speed
|
Armour
|
CC
|
FF
| |
Infantry
|
15cm
|
5+
|
2+
|
-
| |
Weapons - Rending Claws
| |
Weapon
|
Range
|
Firepower
| |
Rending Claws
|
(Base Contact)
|
Multiple attacks (2), Assault Weapon (MW)
|
Notes - Supreme Commander, Inspiring, Invulnerable Save, First Strike.
The macro weapon ability counts for both of the close combat attacks, not only one.
|
|
Magus
| |
Type
|
Speed
|
Armour
|
CC
|
FF
| |
Infantry
|
15cm
|
-
|
5+
|
5+
| |
Weapons - Hellfire, bolt pistol, force rod
| |
Weapon
|
Range
|
Firepower
| |
Hellfire
|
30cm
|
2BP, Ignore cover
| |
Bolt pistol
|
(15cm)
|
Small Arms
| |
Force Rod
|
(Base Contact)
|
Assault Weapon (MW)
| |
Notes - Commander, Invulnerable save, Inspiring.
|
Genestealers are some of the most powerful close combat attackers in the known galaxy. They posses a great strength, are
resilient to many weapons, can exist in a vaccuum, are relatively immortal, have incredibly fast relexes and strike
with a pair or razor sharp claws. However, their real danger lies in the insidious nature. They make their way into
the very fabric of a society, bending the populace to their will and forming a comprehensive network of influence.
Purestrain broods often include a large number of first generation hybrids, whose modes of warfare and conception of
battle are very similar to the Purestrains. However, these first generation hybrids give the Purestrain unit the
Infiltrate ability, as the hybrids are keen to prove their devotion and potentially sacrifice themselves. These
units are still labelled as Purestrain for simplicity, even though they contain a mix of the two types of troop.
|
Purestrain Genestealers
| |
Type
|
Speed
|
Armour
|
CC
|
FF
| |
Infantry
|
15cm
|
6+
|
2+
|
-
| |
Weapons - Rending Claws
| |
Weapon
|
Range
|
Firepower
| |
Rending Claws
|
(Base Contact)
|
Assault Weapon
| |
Notes - First Strike, Infiltrate
|
There are four generations of hybrids, each inheriting more of the traits of the host species. Second and third generation
hybrids form bands of warriors in battle, with a natural preference for close quarter fighting. They retain some
characteristics of the pure Genestealer species, being generally tough and quick and deadly in close combat, and
they are often armed with close combat weapons, to augment their natural weapons, as well as las weapons and bolt
pistols.
|
Hybrid Genestealers
| |
Type
|
Speed
|
Armour
|
CC
|
FF
| |
Infantry
|
15cm
|
-
|
4+
|
6+
| |
Weapons - Rending Claws, pistols, Close Combat Weapons
| |
Weapon
|
Range
|
Firepower
| |
Rending Claws, Close Combat Weapons
|
(Base Contact)
|
Assault Weapon
| |
Pistols
|
(15cm)
|
Small Arms
| |
Notes - Scouts
|
Fourth generation hybrids are the leaders of the cult. In society they are able to pass as members of the host species.
On the battlefield they command the formations and troops. They have the best understanding of the enemy, and an
unbreakable link to the leaders of the cult. They are able to use any equipment, and requisition the best that the cult
has to offer.
|
4th Generation Hybrids
| |
Type
|
Speed
|
Armour
|
CC
|
FF
| |
Infantry
|
15cm
|
-
|
5+
|
5+
| |
Weapons - Bolt Pistols, Close Combat Weapons
| |
Weapon
|
Range
|
Firepower
| |
Close Combat Weapons
|
(Base Contact)
|
Assault Weapon
| |
Bolt Pistols
|
(15cm)
|
Small Arms
| |
Notes - Leader
|
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Brood Brothers
Genestealer Cults attract many Rogue Psykers to their ranks. These individuals spend their existance hiding from the
Imperial authorities and are not only welcomed into the society of the cult, but are also attracted by the innate
psychic presence of the Genestealers. Rogue Psykers can also be represented by Hybrids or 4th Generation Hybrids which
have psychic abilities. They commonly attack using the Lightening Arc ability, emitting a bolt of powerful electrical
charge which flies to the enemy striking one after the other before dissipating.
|
Rogue Psyker
| |
Type
|
Speed
|
Armour
|
CC
|
FF
| |
-
|
-
|
-
|
-
|
-
| |
Weapons - Lightening Arc
| |
Weapon
|
Range
|
Firepower
| |
Lightening Arc
|
30cm
|
AP4+/AT6+, Ignore cover
| |
Notes - Rogue Psykers are added to an existing stand, and add to its characteristics as above.
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The majority of the troops in a Genestealer Cult army are Brood Brothers. These are the members of the host species which
have been infected by the cult, either simply converted to the cause or infected to such a degree that they have produced
Genestealer offspring. Alternatively, the Brood Brothers may be simply cultists, lured to the cause by false
promises and fragile hopes. Brood Brothers consist of a variety of types of infantry, from simple farmers and local
shop keepers to the members of the local law enforcement service or, as is most common, the Planetary Defence Force.
The majority of these troops are armed with close combat weapons, pistols and small arms, lasguns, shotguns
and primitive stub guns and 'slug slingers'. Some bands of Brood Brothers carry heavier weapons. Most of the time
this heavy weapon is a Ferrolyte pattern Auto Cannon. These rapid fire weapons have a slightly slower rate of fire
than standard issue Auto Cannons, and a reduced range, but fire explosive rounds. This type of weapon can be tripod
mounted, transported on a gun carriage, shoulder mounted or simply carried.
|
Brood Brothers
| |
Type
|
Speed
|
Armour
|
CC
|
FF
| |
Infantry
|
15cm
|
-
|
5+
|
5+
| |
Weapons - Various Weaponry
| |
Weapon
|
Range
|
Firepower
| |
Various Weaponry
|
(15cm)
|
Small Arms
| |
Notes -
|
|
Brood Brother Support Team
| |
Type
|
Speed
|
Armour
|
CC
|
FF
| |
Infantry
|
15cm
|
-
|
6+
|
5+
| |
Weapons - 1 Auto Cannon, Various Weaponry
| |
Weapon
|
Range
|
Firepower
| |
Auto Cannon
|
30cm
|
AP5+/AT6+
| |
Various Weaponry
|
(15cm)
|
Small Arms
| |
Notes -
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The Genestealer Cult will use whatever equipment it is able to get hold of in battle. In particular, vehicles and resources
which allow the Cult to react quickly to the changing environment of a battle, or which enable the cult to take
strategic areas or attck the flanks and weakened formations of the enemy are favoured. Horses, or whatever mounts are
utilised on the world, are particularly suitable, needing little maintanance and being easy to aquire. Alternatively,
bikes, quads and rapid vehicles are available to most of the populace, and fuel and repairs are easy to attain.
|
Brood Cavalry
| |
Type
|
Speed
|
Armour
|
CC
|
FF
| |
Infantry
|
25cm
|
-
|
5+
|
6+
| |
Weapons - Lance, LasPistol
| |
Weapon
|
Range
|
Firepower
| |
LasPistol
|
(15cm)
|
Small Arms
| |
Lance
|
(Base Contact)
|
Assault Weapon, First Strike
| |
Notes - Mounted.
|
|
Cult Bikes
| |
Type
|
Speed
|
Armour
|
CC
|
FF
| |
Infantry
|
35cm
|
-
|
5+
|
5+
| |
Weapons - Bolt Pistol, Chain Sword
| |
Weapon
|
Range
|
Firepower
| |
Bolt Pistol
|
(15cm)
|
Small Arms
| |
Chain Sword
|
(Base Contact)
|
Assault Weapon
| |
Notes - Mounted.
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Some members of the Cult are prepared to make the ultimate sacrifice for their cause. Often they are inspired by the
4th generation hybrids to greater acts of self sacrifice and dedication. These troops are prepared to wear explosive
harnesses and throw themselves at the enemy ranks, waiting for the opportune moment to detonate their weapons to
maximum effect.
|
Human Bombs
| |
Type
|
Speed
|
Armour
|
CC
|
FF
| |
Infantry
|
15cm
|
-
|
5+
|
6+
| |
Weapons - Bomb Harness
| |
Weapon
|
Range
|
Firepower
| |
Bomb Harness
|
(Base Contact)
|
Assault Weapons, First Strike, See notes
|
Notes - Immune to Panic.
Bomb Harness: Human bombs can detonate their harnesses instead of making a normal close combat attack
(and the first strike ability applies only to this detonation in close combat). Remove the human bomb unit. All enemy
units in base contact must then make an armour save. In effect, the bombs get automatic AP hits for their sacrifice,
this attack cannot affect armoured vehicles, war engines or any other unit type.
These attacks are a part of the normal close combat resolution, but happen before the standard close combat attacks
(first strike) and the attacks are made specifically against only those enemy stands in base contact.
Not Transported: Human bomb units cannot be transported at all (would you get in a truck at high speed sitting next
to a guy strapped to high explosives?).
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|
Abhumans
A Genestealer Cult in society provides a haven for various shunned and exiled sectors of the community. Mutants
and beastmen are driven out of the society, forced to fend for themselves in the wild. The Genestealer activity gives
these groups a method of exacting vengeance on the society which shunned them. These extra troops are exploited
completely by the cult, herded right into enemy positions without mercy, and they are glad of the chance to spill
the blood of their oppressors. They are poorly armed and equipped, but with all that they have suffered even death
becomes a release for them and they are entirely devoted to the cause. Included in the ranks of these outcasts are a
multitude of other individuals, Ogryns and Halflings and Squats thrown out of strict communities, Hunting beasts and Chaos Hounds
grouped into packs, Chaos Spawn the offspring and product of a Chaos taint, minor daemons and summoned hellspawn, deranged
individuals driven mad by exposure to the Cult or who were naturally unstable and a hundred other individuals and groups.
|
Abhumans
| |
Type
|
Speed
|
Armour
|
CC
|
FF
| |
Infantry
|
15cm
|
6+
|
5+
|
-
| |
Weapons - Natural Weapons
| |
Weapon
|
Range
|
Firepower
| |
Natural Weapons
|
(Base Contact)
|
Assault Weapon
| |
Notes - Immune to Panic.
|
|
Cult Walkers
Walker class light vehicles are common in Planetary Defence Forces, for skirmish action, moveable fire stations and
loading supplies. The Imperial Guard Sentinel is one example of this, but many others exist. In the Cult, these vehicles
make valuable scout and recon forces, able to navigate most types of terrain and explore cities and jungle sectors with
equal ease. They are lightly armed, but able to conduct ambushes and in the right situations they can take out enemy
armour.
|
Cult Walker (Nytore pattern Sentinel)
| |
Type
|
Speed
|
Armour
|
CC
|
FF
| |
Light Vehicle
|
20cm
|
6+
|
6+
|
5+
| |
Weapons - 1 MultiLaser
| |
Weapon
|
Range
|
Firepower
| |
MultiLaser
|
30cm
|
AP5+/AT6+
| |
Notes - Walker, Scout.
|
|
Cult Support Weapons
Support weapons are rare in a Cult. The weapons are difficult to get hold of, and do not fit the typical tactics of a
Genestealer force. However, when available, they make important secure zones, often set up in good locations to provide
a safe and reinforced vantage point, or to secure areas of the battlefield captured by the Cult. Support weapons utilise
a range of weapons, often twin-linked, on tripods or tracks. They can be operated remotely, or directly using a crew.
|
Cult Support Weapon
| |
Type
|
Speed
|
Armour
|
CC
|
FF
| |
Light Vehicle
|
10cm
|
-
|
6+
|
5+
| |
Weapons - Twin RPG Launcher
| |
Weapon
|
Range
|
Firepower
| |
Twin RPG Launcher
|
45cm
|
AP5+/AT6+
| |
Notes -
|
|
Attack Buggies
Often these are light, two man buggies used by local forces for recon missions, simply with a MultiLaser strapped to
the roll cage, which are in plentiful supply and easy to get ammo cells for. However, these vehicles could also
range from military vehicles with pintle mounted weapons to light civilian vehicles with a gunner firing through
a sun roof or from the rear of a flat bed truck.
|
Attack Buggy
| |
Type
|
Speed
|
Armour
|
CC
|
FF
| |
Light Vehicle
|
30cm
|
6+
|
5+
|
5+
| |
Weapons - 1 MultiLaser
| |
Weapon
|
Range
|
Firepower
| |
MultiLaser
|
30cm
|
AP5+/AT6+
| |
Notes -
|
|
Command Transports
The leaders of the Cult, the Patriarch, Magus and 4th Generation Hybrids use specific vehicles as a sign of their
status. Often they will have a Coven Limousine, a large and grand city car. This will usually be bullet proof and have
the windows blacked out to prevent prying eyes catching a glimse of the occupants. Alternatively, this may substituted for
a Command APC. The most common of these is a Salamander Scout vehicle, either captured on recon missions or liberated
from the local defence forces.
|
Coven Limousine (Psublin)
| |
Type
|
Speed
|
Armour
|
CC
|
FF
| |
Armoured Vehicle
|
30cm
|
5+
|
6+
|
6+
| |
Weapons - None
| |
Weapon
|
Range
|
Firepower
| |
-
|
-
|
-
| |
Notes - Transport one Genestealer infantry unit.
|
|
Command APC (Nytore pattern Salamander)
| |
Type
|
Speed
|
Armour
|
CC
|
FF
| |
Armoured Vehicle
|
30cm
|
5+
|
6+
|
5+
| |
Weapons - 1 MultiLaser
| |
Weapon
|
Range
|
Firepower
| |
MultiLaser
|
30cm
|
AP5+/AT6+
| |
Notes - Transport one Genestealer infantry unit.
|
|
Cult Transport Vehicles
Transports make up the bulk of the vehicles in a Genestealer Cult force. Armoured Personel Carriers (APCs) are the most
common type of Transport and a variety of types, patterns and designs are used, for example the Ferrolyte pattern Mark IV
Chimera. They range from a simple box with wheels to heavily armed and armoured tracked vehicles, even occasionally
skimmers. Specialist formations, notably First Wave formations and occasionally Covens, make use of Gorgons for
transport. These heavy vehicles are ideal for getting close to enemy fortifications and bringing down the walls, allowing
the shock assault troops inside to cause maximum damage and effect. At the other end of the spectrum, the Cult must
use whatever is to hand, and all too often this means simple urban vehicles such as trucks and lorries. One step up
from these are the large Land Transporters, and while they are better armed they have only light armour and present
larger targets for enemy fire.
|
APC (Ferrolyte pattern Chimera)
| |
Type
|
Speed
|
Armour
|
CC
|
FF
| |
Armoured Vehicle
|
30cm
|
5+
|
6+
|
5+
| |
Weapons - 1 MultiLaser
| |
Weapon
|
Range
|
Firepower
| |
MultiLaser
|
30cm
|
AP5+/AT6+
| |
Notes - May transport two Genestealer, Brood Brother or Brood Kin infantry units.
|
|
Gorgon (Euripadese)
| |
Type
|
Speed
|
Armour
|
CC
|
FF
| |
Armoured Vehicle
|
15cm
|
4+
|
6+
|
4+
| |
Weapons - 1 Mine Thrower, 1 Heavy Flamer
| |
Weapon
|
Range
|
Firepower
| |
Mine Thrower
|
15cm
|
2BP
| |
Heavy Flamer
|
15cm
|
AP5+, Ignore Cover
| |
Notes - May transport four Genestealer, Brood Brother or Brood Kin infantry units. Reinforced armour, Ignores
dangerous terrain test.
|
|
Truck
| |
Type
|
Speed
|
Armour
|
CC
|
FF
| |
Light Vehicle
|
30cm
|
-
|
6+
|
6+
| |
Weapons - None
| |
Weapon
|
Range
|
Firepower
| |
-
|
-
|
-
| |
Notes - May transport two abhuman, brood brother, brood kin or human bomb infantry units.
|
|
Land Transporter (Euripadese)
| |
Type
|
Speed
|
Armour
|
CC
|
FF
| |
Light Vehicle
|
30cm
|
6+
|
6+
|
-
| |
Weapons - 1 Missile Launcher
| |
Weapon
|
Range
|
Firepower
| |
Missile Launcher
|
45cm
|
AP5+/AT6+
| |
Notes - May transport four abhuman infantry units.
|
|
Cult Armour
The Genestealer Cult has great difficulty obtaining, maintaining and performing repairs and upgrades. The tanks and
armour that is available to the Cult is viewed as a necessary element of the force, but one which is not fully
understood by the core elements of the Cult. A Cult force has difficult with enemy armour, and the Cult tanks are
used in a variety of roles, commonly attacking enemy positions or serving as the first wave to clear the opposition
from cities and built up areas. Support tanks are the most commonly seen in the Cult. They represent a variety of types
of armour, whose role is to move ahead of the main force into enemy ground, clearing pockets of resistance and
heavy weapon posts. They mount a variation of the Heavy Plasma Gun, the Plasma Thrower, which concentrates its
Plasma output into fewer missiles. This improves the rate of fire, and increases the range slightly, but makes the
weapon far less effective against infantry and troops. The Cult also uses three main types of Leman Russ battle tanks,
the Thunderer with its short ranged heavy cannon, the Conqueror for longer ranged, lighter and extremely fast support
and the Demolisher as a heaviest support tank in the Cult.
|
Support Tank
| |
Type
|
Speed
|
Armour
|
CC
|
FF
| |
Armoured Vehicle
|
25cm
|
4+
|
6+
|
5+
| |
Weapons - 1 Plasma Thrower
| |
Weapon
|
Range
|
Firepower
| |
Plasma Thrower
|
45cm
|
AP6+/AT4+
| |
Notes - Thick Rear Armour, Scout.
|
|
Thunderer Siege Tank (Euripadese)
| |
Type
|
Speed
|
Armour
|
CC
|
FF
| |
Armoured Vehicle
|
20cm
|
4+
|
6+
|
4+
| |
Weapons - 1 Demolisher
| |
Weapon
|
Range
|
Firepower
| |
Demolisher
|
30cm
|
AP4+/AT4+, Ignore cover
| |
Notes - Reinforced armour.
|
|
Leman Russ Conqueror (Psublin)
| |
Type
|
Speed
|
Armour
|
CC
|
FF
| |
Armoured Vehicle
|
30cm
|
4+
|
6+
|
4+
| |
Weapons - 1 Conqueror cannon
| |
Weapon
|
Range
|
Firepower
| |
Conqueror cannon
|
45cm
|
AP5+/AT5+
| |
Notes - Reinforced armour.
|
|
Leman Russ Demolisher (Psublin)
| |
Type
|
Speed
|
Armour
|
CC
|
FF
| |
Armoured Vehicle
|
20cm
|
4+
|
6+
|
3+
| |
Weapons - 1 Demolisher cannon, 2x Sponson Plasma cannons
| |
Weapon
|
Range
|
Firepower
| |
Demolisher cannon
|
30cm
|
AP4+/AT4+, Ignore cover
| |
Plasma cannon
|
30cm
|
AP4+/AT4+, Slow firing
| |
Notes - Reinforced armour.
|
|
Close Support Tanks
The Cult will use the Hellhound support tank in the same way that the Imperial Guards use them. They often accompany
infantry formations, burning the enemy out of bolt holes and reinforced ambush points, so that they can be attacked by
the infantry.
|
Hellhound (Euripadese)
| |
Type
|
Speed
|
Armour
|
CC
|
FF
| |
Armoured Vehicle
|
30cm
|
6+
|
6+
|
4+
| |
Weapons - 1 Inferno cannon, 1 Heavy Bolter
| |
Weapon
|
Range
|
Firepower
| |
Inferno Cannon
|
15cm
|
AP4+, Ignore cover
| |
Heavy Bolter
|
30cm
|
AP5+
| |
Notes -
|
|
Siege Tanks
The Cult uses a number of siege tanks, to break city walls and destroy fortifications. These tanks use short ranged explosive
shells which are extremely effective at creating a route into the heart of the enemy.
|
Griffon (Viridian)
| |
Type
|
Speed
|
Armour
|
CC
|
FF
| |
Armoured Vehicle
|
20cm
|
6+
|
6+
|
5+
| |
Weapons - 1 Heavy Mortar
| |
Weapon
|
Range
|
Firepower
| |
Heavy Mortar
|
30cm
|
1BP
| |
Notes -
|
|
Medusa (Ferrolyte)
| |
Type
|
Speed
|
Armour
|
CC
|
FF
| |
Armoured Vehicle
|
20cm
|
6+
|
6+
|
5+
| |
Weapons - 1 Medusa Siege gun, 1 Heavy Bolter
| |
Weapon
|
Range
|
Firepower
| |
Medusa Siege gun
|
15cm
|
3BP
| |
Heavy Bolter
|
30cm
|
AP5+
| |
Notes - Artillery
|
|
Anti-Aircraft Defences
These defences are vital to the Cult. Genestealers are unable to use aircraft, due to the fact that they cannot
control an entire airfield or find the rare fuel and ammunition required to keep the craft in the air. This being the
case, a Cult finds itself very vulnerable to enemy aircraft. Therefore, ground-based flak units protect the force as
it advances, neutralising the enemy aircraft. The Hydra Flak tank is recognised across the sector for its ground support
role, firing hundreds of shells skywards. SAM Launcher Platforms are mobile surface to air missile systems on the back
of armoured trucks. They fire guided missiles which are extremely good at knocking enemy aircraft out of the sky.
|
Hydra Flak tank (Nytore)
| |
Type
|
Speed
|
Armour
|
CC
|
FF
| |
Armoured Vehicle
|
30cm
|
6+
|
6+
|
5+
| |
Weapons - 1 Hydra flak battery
| |
Weapon
|
Range
|
Firepower
| |
Hydra flak battery
|
45cm
|
AP4+/AT5+/AA5+, Multiple attacks (2)
| |
Notes -
|
|
SAM Launcher (Viridian)
| |
Type
|
Speed
|
Armour
|
CC
|
FF
| |
Armoured Vehicle
|
25cm
|
5+
|
-
|
-
| |
Weapons - 1 SAM Missile systems
| |
Weapon
|
Range
|
Firepower
| |
SAM Missile system
|
90cm
|
AT6+/AA4+
| |
Notes -
|
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Bomb Trucks
One of the most basic weapons available to a Cult is to pack high explosives into the back of a vehicle and drive it
into the heart of the enemy forces. At the most opportune moment, the truck is detonated, creating a huge blast.
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Bomb Truck
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Type
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Speed
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Armour
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CC
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FF
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Light Vehicle
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30cm
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6+
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6+
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-
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Weapons - High Explosives
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Weapon
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Range
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Firepower
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High Explosives
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0cm
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3BP, Single shot (!)
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Notes - High Explosives: The truck can be detonated at any time, instead of the firing for the vehicle, or as a
close combat attack with the first strike ability. This is automatically successful, and is treated as if it had fired
on itself. This explosion destroys the truck automatically. If the Bomb Truck is destroyed in any way, it will explode
with the above effects on the D6 roll of a 3+ (this includes if it was destroyed by the detonation of another Bomb Truck
in the unit). Each bomb truck in a unit can be detonated at different times, and each one counts as a separate barrage
and cannot be combined.
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Version 2.1: 06/06/2003
Feedback on these rules: cybershadow@epic40k.co.uk
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