Additional Rules
Epic 40K - Eldar

Spirit Host Detachments
Iyanden Craftworld



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Notes

This list was actually a result of a competition on www.epic40k.com to design a Iyanden force using a certain number and type of miniatures. My solution to this was to replace the Eldar War Host detachment with a custom Iyanden one, to represent the differences in the Craftworld structure. I didnt win the competition, but I liked the final detachment, and so I thought that I would put it up here for others to use and tell me what they think of it. I also have small alterations in the overall army in other areas to put together a Iyanden force. Other Craftworld forces are more simple to put together using the unmodified Eldar War Host detachment, and picking units in character with the flavour of the army that you are trying to represent. Also, note that I have included the +5 point increase for each anti-tank weapon, as detailed in Firepower Magazine.

Background

The Iyanden Craftworld was ravaged by Tyranids, and has never recovered from this cataclysmic event. The Craftworld is dying. It cannot sustain its population and the numbers wither every year. There are not enough members of the society to keep the numbers even, and so when war is enevitable they must take the spirit stones of the dead to fill the ranks. This is abhorant to the Eldar people, but the warriors of Iyanden have little choice. For this reason, a Iyanden force has few troops, and consists more heavily of Wraithguard and Wraithlords.

The Seers of Iyanden have become adept at communing with the dead spirits, guiding them in the material world and sharing the knowledge and experience of the dead heros. When the Spirit Seer leads the forces of the dead, they are able to move and operate more independently, giving them a more flexible structure.

Using These Rules

You can use these rules in two ways. You can either simply add a Iyanden Spirit Host detachment to your existing Eldar army, representing an allied contingent from the Iyanden Craftworld. Alternatively, you can build a complete Iyanden army. If you choose to do this then you use all of the detachments from the Eldar army list as normal, except that your Command detachment must contain at least one Wraithguard unit or Wraithlord for every Guardian or Aspect Warrior choice in the detachment. Also, in an all Iyanden army, any Wraithguard stand which is upgraded to include a Warlock gets a Spirit Seer, and the stand has the Infiltrate ability for free (in addition to the usual attributes and rules for Warlocks).

Additionally, the Iyanden Spirit Host detachment replaces the Eldar War Host detachment in a Iyanden force, so Iyanden armies may not take a normal Eldar War Host detachment.

Iyanden Spirit Host Detachment
Command: You must choose a commander
0-1 Farseer (Guardian + Hero + Psyker) 50
Extra: Falcon 1 +29
Wave Serpent 1 +28
Vyper 1 +15
1 Detachment HQ (See Notes) +25
Main Force: Make up to 5 choices from the following list
1 Guardian Squad (1 stand) 8
Extra: Falcon 2 +29
Wave Serpent 2 +28
Warlock (+ psyker) +10
Jet Bikes 2 +7
1-2 Wraithguard 24 each
Extra: Falcon 3 +29 each
Wave Serpent 3 +28
Spirit Seer (+ psyker + Infiltrate) 4 +10
1-2 Wraithlord Dreadnought 28 each
1 Falcon 29
Support: Make up to 5 choices from the following list, but you may not exceed the number of Main Force choices
1 Guardian Squad (1 stand) 8
Extra: Falcon 5 +29
Wave Serpent 5 +28
Warlock (+ psyker) +10
Jet Bikes 5 +7
1 Aspect Warrior Squad (1 stand) 10
Extra: Jump Packs 6 +4
Heavy Weapons 6 +10
Falcon 7 +29
Wave Serpent 7 +28
Include A Warlock (+ psyker) +10
Include An Exarch (+ assault) +1
1-2 Wraithguard 24 each
Extra: Falcon 8 +29 each
Wave Serpent 8 +28
Spirit Seer (+ psyker + Infiltrate) 9 +10
1-2 Wraithlord Dreadnought 28 each
1 Vyper 22
1-2 Support Platform 20 each
1 Fire Prism 40
1 Wave Serpent 28
1 Falcon 29
1 Night Spinner 41
1 Scout Squad 10
1-2 War Walker 24 each
Chain of Command: Farseer > Spirit Seer > Warlock > Exarch > Aspect Warrior > Any
Any part of this detachment can be designated HQ, subject to the chain of command. If the original HQ is destroyed then the next unit in the chain of command becomes the new HQ.
Notes:
1 - 3 Choose one only
4 One stand maximum per choice - one or two Wraithguard stands
5-8 Choose one only
9 One stand maximum per choice - one or two Wraithguard stands

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Date: 12/04/2002
Feedback on these rules: cybershadow@epic40k.co.uk