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Epic Armageddon - Crucible of Champions

Warbands in Epic Armageddon

Slaanesh Warband of Plyshtarin
The Rapture of Torment



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Background
Creating Your Warband
Reference Sheet (PDF)
Slaanesh Warband of Plyshtarin - The Rapture of Torment
Statistics of the Units Used



Notes

At the end of the day, most of the rules that I come up with are for me. I want new rules and ideas to play, and I want them to be balanced and fair, not just to my mind but in the eyes of others as well. So, after sitting down and pulling together all of the rules so far, I thought that I would put together a warband of my own. Doing this would also demonstrate how it all works and hopefully fire a few of you into doing the same for yourselves. So, here is the creation of the warband of Plyshtarin, the Rapture of Torment.

First up, is to decide which Chaos Power my warband will be dedicated to. I have never really bothered with Slaanesh in the past, but all of that changed when I read about Lucius in the 40K Codex. This guy is undoubtedly cool, and is fast becoming my favourite 40K character so far. So, I started to consider Slaanesh more seriously. This warband will be dedicated to the Lord of Pleasure, to give me an idea of the force and whether it will capture me at a larger level and inspire me to create a full Slaanesh army for Epic Armageddon later on.

Note: This list was put together with a previous version of the tables. Therefore, the results may not match the existing list. I have decided to leave the warband unchanged.

Chaos Power: Slaanesh

Next up is to find out what troops make up my retinue. I roll an 8, giving me Chaos Marines. I am quite happy with that. Another dice roll later and I discover that a total of 9 units make up the retinue, and that they bring with them enough Rhinos for the formation, which is 5 vehicles.

Retinue: Nine Chaos Marine units, and five Rhino transports

This is all looking pretty good for me. I already have a strong formation as a retinue, and they have the ability to move rapidly around the battlefield. The numbers also work out nicely for me, as it means that I get eight Chaos Marine units transported by four Rhinos, and then Plyshtarin himself with his own personal transport. I see conversion opportunities!

Next up, are the abilities for my Champion. I end up rolling 32 and 42, giving him the First Strike and Immune to Panic abilities, which is added to the 'Leader' ability that all Champions get. Plyshtarin is starting to take shape.

Champion Abilities: Leader, First Strike, Immune to Panic

So, that is my Champion and his retinue of bodyguards sorted out, now onto the core forces of his warband. The roll to determine the number of groups in the warband comes up as 6! This gives me 5 groups of followers. (While I was very pleased at this result, a part of me was very sceptical that the rest of the rolls would end up being turkeys! Besides, I am sure that you guys dont believe that I even have dice in the room with me and that I am making up the numbers.)

Warband Followers: Five Groups

For the first of these groups, I roll 44, giving me Cult Marines, in this case Noise Marines. I am particularly pleased with this result, as I wanted to theme the warband closely to Slaanesh. Subsequent dice rolling gives me 6 units (highly appropriate!), and that they remembered to bring their transports with them.

Group One: Six units of Noise Marines, and three Rhinos

The second dice roll results in 33, Chaos Marine Bikers (they must belong to the cult of Doomrider). I score only 5 units of these guys. I am also very tempted to replace the minis of these guys with some Marines on some beasts of Slaanesh.... very tempting.

Group Two: Five units of Chaos Marine Bikers

Group three of my warband, and the dice threw up 24, and so a group of 7 Big Mutants wandered up to join in the carnage, unfortunately forgetting to bring their Land Transporters with them.

Group Three: Seven Big Mutants

For the last two groups, I managed to recruit 8 Chaos Dreadnoughts and 12 units of Chaos Traitors, who also arrived without their wheels.

Group Four: Eight Chaos Dreadnoughts
Group Five: Eleven Chaos Traitors, One Chaos Traitor Arch Heretic

In all, I am quite happy with the selection that I got. I woudl have liked to get another Champion, and possibly some Chaos Predators, but I guess that you cant have everything and there is always a chance that these will turn up after a few games.

So, aside from giving Plyshtarin zero mutation points and ten advancement points (two for each of the five rolls on the follower table), the only thing left is to assign the groups into formations. The Champion and retinue are easy, since they can only form a formation of their own and no-one else can join them. The Big Mutants and Chaos Traitors are also fairly straight-forward, and I combine these two groups together. This will make a very colourful formation. The last three groups are more of a trouble. They are all fairly fragile groups, but putting the Dreadnoughts in with the others will force the formation to move slowly, and I am unsure about combining the Bikers with any other groups as I like the thought of them racing around flanks and causing mayhem to small and vulnerable enemy formations. In the end, I decide to leave the Bikers as a seperate formation, although I will have to be very careful with them, and combine the Dreadnoughts with the Noise Marines - even though this means that the Marines lose most of the advantage of having Rhinos. The factor which swung it for me was that both the Cult Marines and the Dreads have longer ranged weaponry, and the Rhinos should be able to provide fire support in an emergency.

So, the final warband looks like this:

Champion and Retinue:
  • Plyshtarin - Chaos Marine Champion, with the Leader, First Strike and Immune to Panic abilities
  • Eight Chaos Marine Units
  • Five Chaos Rhino transports
Alpha Formation:
  • Six Noise Marine units
  • Three Slaanesh Rhino transport vehicles
  • Eight Chaos Marine Dreadnoughts
Beta Formation:
  • One Chaos Traitor Arch Heretic unit
  • Eleven Chaos Traitor units
  • Seven Big Mutants
Gamma Formation:
  • Five Chaos Marine Bike units

Coming Soon - Battles with your warband, and how those who survive advance afterwards!
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Version 1.1: 29/01/2004
Feedback on these rules: cybershadow@epic40k.co.uk