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Epic Armageddon - Crucible of Champions

Warbands in Epic Armageddon

Background



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Background
Creating Your Warband
Reference Sheet (PDF)
Slaanesh Warband of Plyshtarin - The Rapture of Torment
Statistics of the Units Used



Authors Notes

Believe it or not, this all started with Warhammer Fantasy Battle. White Dwarf magazine number 283 (in the UK) had the collected rules for warbands in Warhammer Fantasy. I had been following this in the magazine for a few months, and generally remembering the 'good old days' of the Realms of Chaos books, which contained the rules for warbands in both Warhammer Fantasy and Warhammer 40K. This brought me back to the original Rogue Trader book, with random tables and so on. Now this was never very fair, and a lot of people were 'inventive' in their dice rolls for troops and equipment, but it generally didnt matter as the warbands had a bit of character most of the time. I got so into all of this that I even rolled up a few warbands using the recent Path to Glory Warhammer Fantasy tables - and I dont know a single person who even has the rule book!

Anyway, all of this got me thinking how I could combine this great narrative experience with Epic, one of my favourite games. At first, I was sure that it was a dumb idea and could not be done. But, the more that I thought about it, the more I thought 'why not'? Sure, there will be occassions when the background had to be thrown in with a pinch of salt, and times when the players would need to suspend disbelief a little with the various combinations of troops that came up. And surely Epic is a game of huge armies and battles? Well, yes, but the original Training Mission scenarios and starter games have about two formations of only a handful of units. So, why not? Well, I gave up arguing with myself (since that path leads to solo games and eventual madness) and threw together a few ideas. The more that I thought about this, the more I liked it. A warband style system would allow new players to put together a small force and get gaming relatively quickly. It relies on the narrative style of gaming which loads of players really like, but which is rare due to the more complex campaign systems and experience calculations. It lets players create minis which are individuals and have character - you can actually customise and convert your champions transport vehicle and units generate a history of their own. I was getting enthusiastic about this, and before I knew it the entire idea was taking way too much time, until I got to the point that it was simpler to just commit it all in written form.

First, a warning. These rules are not balanced. You will not get a nice even game where the victor depends on strategy and tactics. Your warband may well be really weak and difficult to even draw with. Sorry, but tough luck. Add to this, the fact that it is really difficult to completely test and play all the possible combinations and tables, and you have something that is supposed to be fun. Let me say that again, this is about two player putting a few units in a box and playing a quick game to see how their history developes. This type of game will make you think a bit more about how you commit your forces, since there is a real chance that 'dead' troops will stay dead and that your warband wont be up to full strength next game. Anyway, there are broadly three sections to this article. The first deals with generating a warband initially, the second with getting together and playing games with the warbands and the third with the development of the warbands between and after games. I will also add various examples and experiences of my own.

So, without further ado, why are these warbands fighting, and how do they exist...

Background

The Dyphadian System has been scarred and almost stripped bare by decades of fighting. Lying close to the edge of the Eye of Terror, it has been plagued by Chaos incursion since history began, and being comprised mostly of relatively small hive and agricultural worlds, it would never make it to the top of the Imperial priorities. As a consequence, it was relatively ignored and left to self rule, although an eye was kept on it for Chaos influences which could not be ignored. Then, perhaps inevitably, Chaos arrived - in force. Within the space of twelve years, a Chaos force combined of the four major powers, many minor factions and even more undivided bands had taken control of the entire system. In the following seven years Chaos did, literally, rule. Vast swathes of worlds were harvested and scrubbed bare, thousands fell as sacrifices, the air on many worlds was turned black with soot and factory exhaust. However, it could not last. Orks from a nearby sector saw the plunder and jumped at the chance of a good fight, and arrived in their thousands. The pact which had prevailed over the Chaos forces could not last indefinately, and it broke down in spectacular fashion. Former allies turned on each other, and pockets of resistance grew up around the local PDF forces combined with small Imperial Guard garrisons. No one force was large enough to cut through the rest and unite the system, but they fought on for their small pockets of land, and slowly destroyed each other in wars of attrition.

There are many scattered Chaos followers roaming the lands, each feeling set upon and betrayed by other Chaos generals, and each waiting for a time to gather an army, confident that their particular Chaos power will reward them with a chance to assemble a mighty force and conquer an entire world. Most are sadly deluded. Joining these potential champions are bands of warriors, the remains of the various fragmented armies or small bands of survivors from less successful leaders. Combined, they have become an endless cycle of warbands rising up to take on all opponents, and falling prey to larger warbands or forces made of several warbands to halt the progress of rivals.

And so it continues. Step into the arena, draw your retinue close around you, recruit your warband from the lowest forms of life, issue a challenge to all who can hear you. Let the cycle begin again.

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Version 1.1: 04/09/2003
Feedback on these rules: cybershadow@epic40k.co.uk