Additional Rules
Epic Armageddon - Eldar

Suggested Craftworld Eldar Lists
War Engine Formations



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Eldar Warhost Formations
Eldar War Engine Formations



Notes

These rules and lists were put together before the official release of the Eldar lists for Epic Armageddon. So, if they are not yet out when you are reading this, try them out and then pop over to the EpiComms Forums to discuss your experiences. If the Eldar already officially exist, then have a look through these and see what you think. (CyberShadow)

Formations

Eldar Titan Formation
Formation Type Units Points Cost
Phantom Battle Titan One Eldar Phantom Titan 750 points
Revenant Scout Titan One or two Revenant Scout Titans 250 points each


Eldar Engines of Vaul
Formation Type Units Points Cost
Super Heavy Tank Warhost Three Scorpions and/or Cobras 600 points


Special Rules

Holofields
  • -1 to hit modifier if war engine remained stationary in its previous turn
  • -2 to hit modifier if war engine moved up to 20cm in its previous turn
  • -3 to hit modifier if war engine moved over 20cm in its previous turn

Fragile

Eldar war engines rely on the protective properties of their holofields to misdirect attacks. When an attack does strike the titan, it can be devastating. Eldar war engines suffer a critical hit on a 4+.

Units

Scorpion
Type Speed Armour Close Combat Firefight
War Engine 20cm 5+ 6+ 4+
Weapons: 1 turret mounted Pulsar with co-axle Bright Lance
Weapon Range Fire Power
Pulsar 60cm D6 x AP 4+/AT 4+
Bright Lance 30cm AT 5+
Notes: Damage Capacity 3, Skimmer


Cobra
Type Speed Armour Close Combat Firefight
War Engine 20cm 5+ 6+ 5+
Weapons: D-Cannon (forward arc)
Weapon Range Fire Power
D-Cannon 45cm MW 4+, blast cover, no save, ignore shields
Notes: Damage Capacity 3, Skimmer


Phantom Titan
Type Speed Armour Close Combat Firefight
War Engine 25cm 5+ 2+ 3+
Weapons: 2 Wing mounted Gatling Missile Launchers (forward fire arc), 1 Pulsar (right or left arm), 1 D-Cannon (right or left arm)
Weapon Range Fire Power
Gatling Missile Launcher 45cm 3x AP 5+/AT 5+
Pulsar 60cm D6 x AP 4+/AT 4+
D-Cannon 45cm MW 4+, no save, blast cover, ignore shields
Notes: Holofield, Damage Capacity 6, Stepover units and impassible terrain that is lower than the titans knee and up to 2cm wide, Walker


Revenant Scout Titan
Type Speed Armour Close Combat Firefight
War Engine 35cm 5+ 4+ 4+
Weapons: 2 Pulsars, 1 Hull mounted Gatling Missile Launcher
Weapon Range Fire Power
Pulsar 60cm D3 x AP 4+/AT 4+
Gatling Missile Launcher 45cm AP 5+/AT 5+
Notes: Holofield, Damage Capacity 3, Walker, Ignore -1 to hit modifier for taking a double action, May turn any amount and still move, May jump terrain up to 5cm wide


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Date: 17/09/2002
These rules by: Shadow Hunter