Battle Report
Epic Armageddon

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(Or: Hey you, in the dark green power armour, get off of my planet!)



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Details

Armies: Imperial Guard vs. Dark Angel Space Marines
Points: 5000
Notes: This game was played using a demo edition of the Epic Armageddon rules. There may be some inconsistencies when compared to the current edition.

Turn One

The insidious Dark Angels under the leadership of John have invaded the slumbering agri-world of Crete IV. They have been detected searching through the ancient ruins of Minos along the Krystaline river. This unauthorized invasion of our homeworld must be stopped. Local Imperial Guard forces have been mobilized and are enroute.

Dark Angel detachments search the ruins for reasons known only to themselves.

Turn one

In the wake of a Maurauder bomber run a Dark Angel tactical detachment is trounced.

Turn one

By the end of the first turn the results were a mixed bag for the IG defenders. Several failed orders stalled them when speed was imperative. On the plus side a Thunderhawk carrying a Terminator was shot down by Hydra AA fire. The Terminators had been slated to take out my artillery company. Again my Warlord sleeps.

Turn one

Turn Two

Using their superior speed and mobility Dark Angel assault troops race up the (my) right flank meeting the guard in their third of the table. The hits scored by this armoured fist platoon are easily “saved” by the Dark Angels power armour.

Turn two

The shooting from a second armoured fist platoon is also ineffectual! And a bombardment from my “Overwatched” artillery company also proved to be worthless.

Turn three

Two detachments of Dark Angel Land Raiders ford the rives and grab an objective. Meanwhile a full-strength Armoured Fist company is stalled on their way to the same objective. In turn three this same incompetent A.F. company loses a fire-fight with the Land Raider, withdrawing into the cover of the woods. Only one Land Raider was lost through some of the heaviest fighting of the battle.

Turn three

Turn Three

A second highlight occurs as a combined assault group consisting of 8 units of Assault Marines and 4 Bikes charge into hand-to-hand combat with armoured fist platoon company #1. Here’s a picture taken at the beginning of the assault:

Turn two

Armoured Fist platoon #2 can be seen counter-charging into fire-fight range in the background.

Now here’s a picture taken after all of the casualties have been removed:

Turn three

Amazingly I managed to save 2 Chimeras by rolling two sixes. Even move amazing is that the I.G. actually won the assault. The stubborn defense caused the Dark Angels to recoil. Such tenacity and bravery was unexpected from these lowly guardsmen. So the Dark Angels fell back to regroup, as did Armoured Fist platoon #1, with #2 standing firm in their resolve to not let the mysterious power armoured warriors defile their world. But in the end it was of no avail.

Turn Four

Slowly, but surely the I.G. were pushed back as the Dark Angels continued to ransack the ruins and then departed as swiftly as they had come.

Conclusion

Things could have been different, but numerous failed command rolls handicapped the I.G. as it tried to push forward. Shooting was also below average. John on the otherhand was average with his shooting and above average with his saves. All-in-all though, a very entertaining game.

Final score: Dark Angels 20, Imperial Guard 10.

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Date: 06/01/2003
Written by: krimsonstarr